Updated: October 28, 2024 |
Represents the camera units on the device
#include <camera/camera_api.h>
typedef enum { CAMERA_UNIT_1, CAMERA_UNIT_2, CAMERA_UNIT_3, CAMERA_UNIT_4, CAMERA_UNIT_5, CAMERA_UNIT_6, CAMERA_UNIT_7, CAMERA_UNIT_8, CAMERA_UNIT_9, CAMERA_UNIT_10, CAMERA_UNIT_11, CAMERA_UNIT_12, CAMERA_UNIT_13, CAMERA_UNIT_14, CAMERA_UNIT_15, CAMERA_UNIT_16, CAMERA_UNIT_17, CAMERA_UNIT_18, CAMERA_UNIT_19, CAMERA_UNIT_20, CAMERA_UNIT_21, CAMERA_UNIT_22, CAMERA_UNIT_23, CAMERA_UNIT_24, CAMERA_UNIT_25, CAMERA_UNIT_26, CAMERA_UNIT_27, CAMERA_UNIT_28, CAMERA_UNIT_29, CAMERA_UNIT_30, CAMERA_UNIT_31, CAMERA_UNIT_32, CAMERA_UNIT_33, CAMERA_UNIT_34, CAMERA_UNIT_35, CAMERA_UNIT_36, CAMERA_UNIT_37, CAMERA_UNIT_38, CAMERA_UNIT_39, CAMERA_UNIT_40, CAMERA_UNIT_41, CAMERA_UNIT_42, CAMERA_UNIT_43, CAMERA_UNIT_44, CAMERA_UNIT_45, CAMERA_UNIT_46, CAMERA_UNIT_47, CAMERA_UNIT_48, CAMERA_UNIT_49, CAMERA_UNIT_50, CAMERA_UNIT_51, CAMERA_UNIT_52, CAMERA_UNIT_53, CAMERA_UNIT_54, CAMERA_UNIT_55, CAMERA_UNIT_56, CAMERA_UNIT_57, CAMERA_UNIT_58, CAMERA_UNIT_59, CAMERA_UNIT_60, CAMERA_UNIT_61, CAMERA_UNIT_62, CAMERA_UNIT_63, CAMERA_UNIT_64 } camera_unit_t;
It's possible for a device to have multiple cameras units. This library lets you interact with up to 64 cameras that are connected to your hardware platform.