| Updated: October 28, 2024 |
Represents the camera units on the device
#include <camera/camera_api.h>
typedef enum {
CAMERA_UNIT_1,
CAMERA_UNIT_2,
CAMERA_UNIT_3,
CAMERA_UNIT_4,
CAMERA_UNIT_5,
CAMERA_UNIT_6,
CAMERA_UNIT_7,
CAMERA_UNIT_8,
CAMERA_UNIT_9,
CAMERA_UNIT_10,
CAMERA_UNIT_11,
CAMERA_UNIT_12,
CAMERA_UNIT_13,
CAMERA_UNIT_14,
CAMERA_UNIT_15,
CAMERA_UNIT_16,
CAMERA_UNIT_17,
CAMERA_UNIT_18,
CAMERA_UNIT_19,
CAMERA_UNIT_20,
CAMERA_UNIT_21,
CAMERA_UNIT_22,
CAMERA_UNIT_23,
CAMERA_UNIT_24,
CAMERA_UNIT_25,
CAMERA_UNIT_26,
CAMERA_UNIT_27,
CAMERA_UNIT_28,
CAMERA_UNIT_29,
CAMERA_UNIT_30,
CAMERA_UNIT_31,
CAMERA_UNIT_32,
CAMERA_UNIT_33,
CAMERA_UNIT_34,
CAMERA_UNIT_35,
CAMERA_UNIT_36,
CAMERA_UNIT_37,
CAMERA_UNIT_38,
CAMERA_UNIT_39,
CAMERA_UNIT_40,
CAMERA_UNIT_41,
CAMERA_UNIT_42,
CAMERA_UNIT_43,
CAMERA_UNIT_44,
CAMERA_UNIT_45,
CAMERA_UNIT_46,
CAMERA_UNIT_47,
CAMERA_UNIT_48,
CAMERA_UNIT_49,
CAMERA_UNIT_50,
CAMERA_UNIT_51,
CAMERA_UNIT_52,
CAMERA_UNIT_53,
CAMERA_UNIT_54,
CAMERA_UNIT_55,
CAMERA_UNIT_56,
CAMERA_UNIT_57,
CAMERA_UNIT_58,
CAMERA_UNIT_59,
CAMERA_UNIT_60,
CAMERA_UNIT_61,
CAMERA_UNIT_62,
CAMERA_UNIT_63,
CAMERA_UNIT_64
} camera_unit_t;
It's possible for a device to have multiple cameras units. This library lets you interact with up to 64 cameras that are connected to your hardware platform.